Up until now, Tekken has been the only
massive 3D fighter to arrive on the PSP. Years ago when Tekken: Dark
Resurrection arrived on the PSP, I praised it for being a superb game
that brought the very same console experience into the portable world,
complete with a story mode, endings, and all. So with SoulCalibur:
Broken Destiny on the way, I expected to see that same kind of
treatment. And while Broken Destiny delivers in many areas, it fails in
one critical aspect...
...That
aspect is a proper story mode that comes complete with individual
endings. A mission-based mode called The Gauntlet serves as this game's
core experience and quite frankly it's pretty terrible. Essentially the
game pits you against numerous rivals, but instead of full fledged
fights, you have to carry out specific tasks/requirements that are
displayed on the screen in order to progress. Now, each one of these
"missions" lasts, on average, about five seconds, with a select few
going as much as 20. These "missions" will often require you to dodge an
attack, block an attack, block then counter an attack, or dodge then
counter an attack. Needless to say, these mission requirements are
pretty repetitive and tire quick. Sure there's a mildly amusing story
behind The Gauntlet, but it's not nearly amusing enough to play the mode
for.
Now,
as far the gameplay transition from console to handheld goes,
SoulCalibur: Broken Destiny does everything just right. Just like how
Tekken: Dark Resurrection found its way flawlessly onto the PSP, you can
expect that same level of quality from Broken Destiny's battles,
complete with its superb fluidity. In total, over 30 fighters are found
in the game, one of which is Kratos, in addition to an all new fighter
Dampierre. Kratos is one of the heavier pushes for Broken Destiny, as he
is actually the most prominent figure on the game's box art.
Of
course, naturally, Kratos was my first pick to fight with, and it felt
absolutely fantastic to kick some ass with him. He retains all of his
signature attacks from the game, and they're particularly awesome to
pull-off, too. Also, thanks to Sony, Namco-Bandai had the proper help
when integrating Kratos into the SC universe. In fact, from what I was
told by a Namco rep, the Kratos model in the game is actually the same
one found in God of War: Chains of Olympus, which is very cool.
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